Progress!!! I have the mesh shaped as I wanted, but I have run into some more roadblocks. The mesh moves appropriately during struggling animations(even with her hdt boobs and butt!), and I have resolved all body clipping issues. These are my current problem areas.
1. Textures: Using the viewport canvas tool in 3dsmax, when I try to paint on one area, it applies paint to an unrelated area as well. How do I prevent this?
2. Clipping: I need to remove/hide the feet, hands, and hair from the character model, as they clipping through (especially the hair). How does one do this?